Exponential Zone (E10) — Kedoshim Studios
Exponential Zone E10 — environment render

Exponential Zone
E10 Conference

Teach Every Nation & Real Studios — 2025

Client
Teach Every Nation
Studio
Real Studios
World Scale
8km × 4.5km
Deliverables
50+
Engine
Unreal Engine 5

For the Exponential Zone 2025 Conference, hosted by Bruce Wilkinson and Teach Every Nation, Real Studios was commissioned to build a large-scale environment — one of the most ambitious virtual production undertakings in our studio's history.

The world spans dense ancient forests, enormous mountain ranges, and a vast river system complete with rushing rapids, a towering waterfall, and a constructed dam. Four distinct cities populate the landscape, each built with its own architectural identity — different building styles, structural materials, and cultural character — so that no two settlements feel alike.

Xavier Alleyne, working under the direction of Andrew Librizzi, built the environment using Fab Marketplace asset packs alongside KitBash sets for the city structures. Fluid Flux and Fluid Ninja handled all water simulation — rivers, rapids, waterfall, and the dam. PCG tooling drove foliage placement, terrain scatter, and organic variation across the landscape at scale. The result was over 50 cinematic renders delivered to E10 Team specifications.

8km × 4.5km open world
4 cities with distinct architecture
Dense forest & mountain biomes
Sprawling river, waterfall & dam
River rapids simulation (Fluid Flux)
50+ cinematic renders delivered
PCG-driven foliage & scatter
KitBash & Quixel city builds

Environment Render Showcases

Development Time-lapse

World build time-lapse — Exponential Zone E10 · Kedoshim Studios