Luke33 is a global Gospel initiative aligned with 2033 — the 2,000-year anniversary of the resurrection of Jesus Christ. Led by Steve Cleary of Revelation Media, it is a 24-episode cinematic animated presentation of the complete Gospel of Luke, preserving all 1,151 verses word-for-word without paraphrase or editorial reinterpretation.
The project is an ongoing multi-studio collaboration — led by Revelation Media, in partnership with Real Studios and iBible Films. It leverages a hybrid pipeline that pairs real-time Unreal Engine 5 production with a generative AI workflow.
Xavier Alleyne serves as an Unreal Engine Generalist on the production, working alongside director Andrew Librizzi. He builds and operates the real-time environments that form the backbone of Luke33's cinematic infrastructure. One of the first pieces produced for the project was Luke's greeting from Luke Chapter 1, performed in sign language directly within Unreal Engine — an early proof of the embedded sign-language approach that defines the series.
Our workflow combines the capabilities of Unreal Engine to build stunning environments that stay as consistent as possible from shot to shot, paired with generative AI workflows built in ComfyUI. It lets us keep the freedom to spin a camera a full 360 degrees — minimizing the abnormalities you often see in fully generative AI pipelines while still leveraging the emerging tech.
Working alongside director Andrew Librizzi, iBible Films 3D generalist Carolina Zuniga, and director of photography James Burgess, Xavier Alleyne sets up Seedframes — reference frames that guide our generative AI teams, combining studio-shot footage of live actors captured at iBible Films & Revelation Media's headquarters in Richardson, Texas with high-quality renders. The result is a pipeline where live-actor performances, real-time virtual environments, and generative AI are fused into the final cinematic image.

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